Rocket Queen Game from Kay Mills Studio
A Place in the News: From the Women's Pages to the Front Page
Kay Mills s book begins on the day in 1966 when a man at Newsweek told her: `I need someone I can send anywhere, like to riots. And besides, what would you do if someone you were covering ducked into the men's room?' 'All of these things seemed vaguely unfair to me at the time, but didn't really register,' Ms. Mills said in a telephone interview from her office at the Los Angeles Times. 'That was the way it was. We weren't really resisting these things. It didn't seem fair, but so what?' It still didn't seem fair 15 or 20 years later, but the inequities had registered. `One overriding reason I wrote the book,' she said, `was that I was trying to sort out why this profession I cared so much about really didn't return the favor for women--and, I might add, minorities--for such a long time.'”
--The New York Times Book Review, August 7, 1988
You've come a long way, baby, says Mills, but not nearly far enough...Mills tracks the slow ascent of women...starting in 1783 with Elizabeth Timothy, who took over the South Carolina Gazette when her husband died. For the next 150 years only a handful of females followed her...Mills has interviewed dozens of survivors of this long march, and records their advances and retreats in their own salty words, including what she calls `everyday indignities'--those unmistakable moments of truth when a woman knows she's been zapped.”
--Washington Post Book World, June 26, 1988
A wonderfully subversive little book...Under the guise of tracing the historic and continuing struggle of women in American newsrooms, she has exposed some very sore places for the press and for women...For people concerned about the role of the press in American affairs, this book strips away the veneer of the myth of objectivity behind which journalists too often hide in making excuses for why they do not do better than they do in telling us what is really going on. Mills argues, with anecdotal support as well as testimony, that women bring special qualities such as better capacities for listening and compassion, that they have some special resources as reporters, such as being less threatening, and that they see the world differently and thus ask different questions, understand issues in a different way, and hear different nuances in a quotation or a news event.”
--Los Angeles Times Book Review, July 10, 1988
Kay Mills...is the author of a seminal new book on women in journalism, A Place in the News: From the Women's Pages to the Front Page. Well written, informative and carefully researched, it chronicles the long march female journalists have plod in their search for professional equality in the U.S."
--Parade Magazine, August 7, 1988
Reading A Place in the News was like seeing my life as a professional woman pass before my eyes. Stories of life on newspapers always make for an exciting read; Mills' book has all that excitement and a wonderful added dimension because its heroes are women.
--Carolyn G. Heilbrun, author of Reinventing Womanhood
Rocket Queen 1win is a freshly developed game created in Kay Mills' studio for 1win. Following the immense success of their previous crash games, 1win casinos have continued their momentum by introducing a new and exclusive game titled Rocket Queen. Let us delve deeper into the details of Rocket Queen. Rocket Queen, brought to you by 1win, is a classic crash simulation game that follows the same style as their previous creation, Lucky Jet.
While the game mechanics remain unchanged, Rocket Queen is not simply a replica of its predecessor with a fresh facade. The developers have taken into consideration the optimization glitches, connectivity problems, and mobile device compatibility. As a result, playing the game has become even more convenient, while maintaining the high level of reliability and security that have always been synonymous with 1win. Moreover, it is impossible to overlook the game's visually stunning design and the introduction of a new character.
Our opinion is widely shared that the rocket's most appealing character, an attractive blonde with a prominent bosom, is the finest creation from the 1win team. Thanks to her, the game will undoubtedly attract attention. Advantages of Rocket Queen There is a valid reason why the new Rocket Queen 1win is rapidly gaining popularity among players worldwide. It has achieved success and entices new players due to benefits such as: The most visually appealing out of all 1win games.
The game runs with great smoothness, the background is of superior quality, and the character is meticulously designed. The maximum multiplier in the game has risen to 1000x, significantly enhancing the chances of obtaining substantial bet multipliers. However, as always, everything ultimately relies on luck and the random number generator. The game mechanics have not undergone any changes and have remained in their most successful and beloved form for players.
If you are already experienced in crash simulators or other games like 1win, you won't encounter any difficulties in mastering this game. The game is now more compatible with mobile devices through the browser. Playing Rocket Queen on 1win is far more convenient and enjoyable compared to previous games.
The game developers and designers have considered the flaws of previous games and successfully released a more thrilling and visually appealing game. You should try it out for yourself, but remember to be cautious and play responsibly, as Rocket Queen can be highly addictive. Keep in mind that its purpose is to only bring joy.
How to create a game on PC
Game development is almost always long and complicated. You need to choose a suitable development environment, a platform for the game, gather a team and so on.
In this article we tell you what a design document is, in what cases you should make a prototype, what engine to choose and what roles there are in a development team.
Where to start game development
Developing a game is hard. It's especially hard to do it on your own. There is too much information that you can't cope with on your own. To start developing a game, you need to:
Come up with a game idea, genre and setting. You can follow the trends and develop something hip. You can make a clone of an existing game to gain experience. Or you can try to make something unique at once.
Choose a platform. PC and consoles and/or mobiles. The choice of platform depends on the genre of the game, your capabilities and preferences.
Write a design document. It describes the whole game: gameplay mechanics and plot details, balance parameters, graphical style and so on.
Choose an engine. It should fit the requirements for the realization of the chosen genre, graphical style, and also support export to the desired platform.
Collect a team. It is better to divide the responsibility for different aspects of game development between several specialists - it will be more productive.
There are many different engines and game builders. It is hard to choose, but we will look at Steam statistics and try to decide:
From the stats, we can see that the three most popular engines in terms of released games on Steam are Unity, Unreal Engine, and Game Maker: Studio.
The more popular the engine, the more tutorials, youtube videos, and community size with like-minded people. This means that it will be easier to learn how to work with this engine yourself or to find people with the right skills for your team.
All of these engines can be used to make games for PC, consoles and mobile platforms.
The most popular engine for developing games in any genre and on any platform. It is the de facto standard for developing mobile projects.
A personalized version of the engine is available for free with an annual income of less than $200,000.
Not the most complex and quite popular C# programming language.
There is a visual scripting system called Bolts, which can be used to make changes to the game by the designer himself without involving a programmer.
You can export the game for the browser.
It takes a lot of effort to achieve the same photorealistic visuals as in Unreal Engine.
There are a lot of problems when switching to a new version of the engine.
Unity's main competitor among 3D engines is known for its excellent visuals and technology. Together with the fifth version of the engine Epic Games presented Nanite and Lumen technologies - they can scale and display models from millions of polygons. And they also have a system of dynamic global illumination, which makes the picture extremely realistic.
The engine is free until the first million dollars earned, beyond that you have to give a percentage of the income.
Modern technologies of photorealistic rendering - "Matrix" on Unreal Engine is sometimes hard to distinguish from the movie.
Fortnite, which is being developed by the authors of the Unreal Engine, allows you to pre-test new engine features on a large user base.
Visual programming with Blueprints - instead of writing code manually, you can place special blocks with the mouse and link them together to create program logic.
If you don't use Blueprints, you will have to learn a rather complicated C++ language.
Not the most optimal solution for mobile game development - you need to put a lot of effort to optimize rendering and game size for mobile devices.
Not so developed functionality for creating 2D games compared to specialized engines (Game Maker) or Unity.
No option to export the game for browser.